COMPOSING
My composing work is defined by versatility and a deep understanding of narrative. I specialize in crafting original soundtracks (OSTs) for video games and visual media, with a portfolio that includes titles such as Flagship, Apophis, Comic Book Cody, and the newly released Alliance Peacefighter. My approach ranges from delicate ambient passages to powerful blends of electronic and orchestral forces, tailored to the specific atmosphere of the gameplay. Beyond gaming, I provide sound design and scoring for video and documentary projects, including sound design for the award-winning Tamdhu: Spain to Speyside. Proficient in Logic Pro X and Ableton, I use a hybrid workflow of digital tools and live instrumentation to deliver custom audio solutions that elevate the user experience.
SOUND DESIGN
As a composer and producer, I understand that sound design is the crucial element that connects audio texture to visual narrative. I specialise in creating bespoke, immersive sonic environments that elevate animation, gaming, and documentary projects beyond standard scoring.
My approach involves meticulous audio layering, foley, and tailored effects that capture the precise mood or functional requirement of the scene. Whether it's crafting intricate sci-fi elements for an animation or enhancing the reality of a documentary, I ensure every sonic detail serves the project’s overarching vision.
COLLABORATION
Beyond the studio, I am an active performer and session musician committed to the spontaneous energy of live music. My experience spans DJing at festivals, contributing session guitar and synth work for various acts, and hosting the Jam & Chats series, where I explore improvisation and musical spirituality with fellow artists. I am available for hire as a live instrumentalist or session player, bringing a reliable, professional presence to any stage or recording environment. Whether it's laying down a specific texture for a track or manning the decks for a live event, I focus on serving the music and connecting with the audience.
PRODUCING
I treat music production as a partnership, helping artists refine their raw ideas into polished, professional releases. My production philosophy is grounded in technical proficiency and instrumental expertise; I don't just push buttons—I pick up guitars, basses, and synths to flesh out the arrangement. My recent work showcases this range, from producing Neota's debut single 'Idling'—a dense, distorted art-rock track—to releasing my own ambient synth work, 'Welcome to the 5th.' Whether you need a guide through the recording process or a full-stack producer to build a track from the ground up, I bring a 'music-first' mentality that dates back to my very first job recording local bands.
Provided extensive sound design, ensuring the environment and atmosphere were authentically and emotionally captured across the documentary's journey.
Engineered a futuristic and sophisticated soundscape for the corporate animation, using technical sound effects to convey the complex, cutting-edge nature of the subject matter.
Designed custom sonic elements—from in-game actions and UI feedback to environmental sounds—to bring the unique 2D comic book world to life.
Created precise and impactful sound effects and environments tailored to the movement and narrative of the 2D animated promotional content.
I composed, produced, and mastered over 60 minutes of original music for the game, crafting a diverse score that blends ambient textures, orchestral arrangements, and electronic elements. My goal was to capture a nostalgic feel reminiscent of classic space sims while forging a unique sonic identity specifically for the Alliance Peacefighter universe.
Currently on hiatus, over an hour's worth of music has been written for Flagship. The viral announcement trailer, 'Pirate Attack,' featured a tense composition I wrote specifically for the reveal.
Drawing inspiration from classic superheroes like Superman, Spider-Man, and The Flash, as well as the platformer genre itself, we chose a dynamic orchestral style for the music to capture the heroic and adventurous spirit of the game.
I produced Jake's debut EP, Just Waking Up, featuring Sophro, Hayley Williams, and Oliver Lines. The idea was to keep it fairly raw with a nostalgic feeling, inspired by some of the classic tracks from our teenage years.
Role: Music Director & Composer.
Status: I successfully delivered over an hour of original music for the Alliance Peacefighter OST, featuring a sonic journey that blends delicate ambient passages with powerful electronic and orchestral forces.
Future: I am currently outlining the musical direction and conceptual score for Urban Logic Games' next major title, scheduled for release in 2026.
Focus: This is my creative alias and the name of my YouTube channel, dedicated to exploring new sonic territory.
Content: Features a variety of material including genre explorations (e.g., Learn With Me), collaborative sessions (Jam & Chats), and music creation challenges. It is a space for delving into sound, learning new techniques, and sharing musical journeys.
My primary creative workstation for electronic composition and sound design. I leverage Ableton’s non-linear workflow for rapid ideation, complex audio manipulation, and building the unique sonic textures that define my production style.
Deeply experienced with Logic Pro, having utilized it professionally since Version 7. I rely on its superior scoring features and MIDI capabilities for orchestral arrangements and linear media projects where traditional timeline structures are essential.
My standard environment for high-volume recording and editing. I utilize Pro Tools for tracking live ensembles and managing complex multi-track sessions, ensuring industry-standard delivery for studio recording and post-production tasks.
Comprehensive command of the Adobe suite, including Premiere Pro, After Effects, and Photoshop. This visual literacy allows me to edit video for demo reels, align audio seamlessly with picture, and understand the workflow of the video editors I collaborate with.
Practical knowledge of the Unreal Engine ecosystem. I use the Blueprint system to prototype interactive audio triggers and logic, bridging the gap between composition and technical implementation to ensure music reacts dynamically to gameplay.
Functional understanding of the Unity environment for asset integration. My familiarity with the engine allows me to navigate game projects independently and collaborate effectively with developer teams to ensure audio assets are implemented correctly.
| TRACK NAME | PROJECT | ROLE | EXAMPLE |
|---|---|---|---|
| The Alliance | Alliance Peacefighter OST | Composer / Producer | |
| On The Back Foot | Alliance Peacefighter OST | Composer / Producer | |
| Synthesised Waves | Original Music | Producer / Instrumentation | |
| Bristol Grooves | Original Music | Producer / Instrumentation | |
| Pirate Attack | Flagship OST | Composer / Producer | |
| Menu Music | Comic Book Cody OST | Composer / Producer |
An electronic alternative duo I form with percussionist Rachel Lasham. This clip breaks down how we layer heavy bass, ambient electronica, and rock elements using live guitar and synths. Excerpt from RecRooms' 'The Kicking Back Podcast' hosted by Brad Ingham.
A full, real-time writing session from my channel Sounds From The 5th where I step out of my comfort zone to construct a Trip Hop track from scratch in Ableton Live. Drawing inspiration from artists like Air, RJD2, and DJ Krush, I walk through building the beat with Addictive Drums 2, layering Rhodes, tracking electric bass, and applying tape saturators and delays to achieve a raw, atmospheric sound.
Performing live on bass for Alina Ly at Jade Studios.
Credits: Director & Colorist: Rich Williams | DoP: Luca Rudlin | Recording & Mix: Alina Ly | Guitar: Jake Stentiford.
The debut music video for 'Idling' by NEOTA, my electronic-alternative project with Rachel Lasham. A blend of sub-heavy bass, distorted rock elements, and atmospheric sound design.
A high-energy 10-minute speed mix under my DJ moniker Robot Toast, highlighting fast-paced track selection, live blending, and heavy bass music storytelling.